Harry Potter: Wizards Unite isn’t conjuring up the same sales magic as Pokémon GO.
《哈利·波特:巫师同盟》没有创下《精灵宝可梦Go》那样的销售奇迹。
The new mobile game from Niantic, which allows players to experience the wizarding world of Harry Potter through their mobile devices, arrived in the U.S. and U.K. on Friday, June 22.
这款Niantic(游戏公司)开发的新手游于6月22日周五登陆美国和英国,玩家通过移动设备就能体验到《哈利·波特》里面的魔法世界。
While it debuted at #1 in the iOS app store, it’s off to a sluggish start compared to Pokémon GO, which landed on July 6, 2016.
虽然它在iOS应用程序商店排名第一,但相比于2016年7月6日发布的《精灵宝可梦Go》它的开局不是很好。
According to early estimates posted by Sensor Tower, which tracks mobile insights, Harry Potter: Wizards Unite was installed in about 400,000 devices, and generated over $300,000 in revenue in its first 24 hours of sales. However, those numbers pale in comparison to the launch of Pokémon GO.
据跟踪移动数据的Sensor Tower(移动应用数据分析公司)公司的初步估计,游戏发布后的24小时内约有400,000部手机安装了《哈利·波特:巫师同盟》,销售额超30万美元,然而这些数据却无法与《精灵宝可梦Go》相提并论。
Niantic’s previous release, Pokémon GO, was installed 7.5 million times and made about $2 million in the U.S. over its first 24 hours of release. It debuted in the U.K. a week later.
Niantic之前发布的《精灵宝可梦Go》首发24小时内美国的安装量为750万,销售额约200万美元。一周后该游戏又登陆英国。
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